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Colossal Order, for their part, seem open about the problems and dedicated to making right by players, promising that no paid content would be released for the game while the team remains focused on getting performance to where it needs to be. Alongside the ongoing performance fixes, there are also some balancing tweaks and wider bug fixes, along with the removal of a radio advert that was deemed offensive.
The game’s latest patch makes some further improvements around shadows, unnecessarily large textures and the order in which objects are rendered that was apparently more demanding on the GPU that it needed to be. Those fixes began to arrive at the end of last month with a first patch aimed at improving things like depth of field, global illumination and LOD, while smoothing out stutters and eliminating some crashes (including a literal crash caused by cars crashing into each other). While Sin didn’t run into performance problems while playing for our own Cities: Skylines 2 review, Colossal Order admitted that they “have not achieved the benchmark we targeted” in the city-building game and vowed to make some fixes. That doesn’t include having to pull any virtual teeth from tiny citizens going about their business, for what it’s worth. Cities: Skylines 2 devs Colossal Order have said that the game known as the Builder of Cities and Destroyer of Framerates (at least, known as of me typing this) won’t get any paid expansions while they’re still getting its performance up to scratch.Ĭities: Skylines 2 hit PC last month to mixed reviews, with most (but not all) of the criticism directed at the game’s surprisingly demanding CPU and GPU specs and its extremely rocky performance, which seems to be about as smooth as driving on a Tory-funded road full of potholes.Ĭomplaints include low FPS, stuttering and ugly dynamic resolutions made worse by a lack of DLSS support and limited FSR, which James attempts to remedy - albeit within the limits of what the game actually allows - with some recommended graphics settings here.